Star Wars The Legacy Era
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Star Wars The Legacy Era

Star Wars Legacy Era, a Star Wars RPG that takes place one thousand years after the events of Cade Skywalker, during the Legacy Era.
 
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Join date : 2009-08-09

Jedi Classes Empty
PostSubject: Jedi Classes   Jedi Classes Icon_minitimeMon Aug 10, 2009 11:12 am

Throughout the forum players that start as force sensitives will have three classes to choose from, once a player reaches Light Side Mastery or Dark Side Mastery the player may choose from two additional classes, below will show how the class feature works:

1. Jedi Consulars
A Jedi Consular was, like all Jedi, skilled in battle, but rarely entered combat, preferring to study the mysteries of the Force. Consulars were the primary scholars and diplomats and seers of the Order, often becoming instructors.
Feats
- Able to Master up to 10 Force Powers
5 Light/Dark Side
5 Universal
- Able to master 1 Basic Lightsaber Style [Shii-Cho]

* Jedi Consulars start with more force powers at the beginning than any other class

Jedi Master
Jedi Master was the second highest rank a Jedi could obtain, and a traditional requirement for becoming part of the Jedi Council, the main interface between the Jedi and the government of the Republic. It was reserved for those who have shown exceptional devotion and skill in the Force.
Feats
- Able to Master up to 20 Force Powers
10 Light Side
2 Dark Side (Optional)
8 Universal
- Able to Master 2 Basic Lightsaber Styles

Requirements
Light Side Mastery (100%)

Sith Lord
Sith Lord was a title that was conferred on a powerful master of Sith knowledge.
Feats
- Able to Master up to 20 Force Powers
10 Dark Side
2 Light Side (Optional)
8 Universal
- Able to Master 2 Basic Lightsaber Styles

Requirements
Dark Side Mastery (100%)

2. Jedi Sentinel
The Jedi Sentinels were a subsect of the Jedi Order that sought a balance between the two extremes of the Jedi, the Jedi Consulars and the Jedi Guardians. They possessed adequate combat skills and had somewhat extensive knowledge of the Force. Along with this blended knowledge of both combat and the Force, they also possessed exceptional non-Force skills, such as in the fields of security, computers, stealth techniques, demolitions, repair or medicine.
Feats
- Able to Master up to 7 Force Powers
4 Light/Dark Side
3 Universal
- Able to Master up to 2 Basic Lightsaber Styles

* Jedi Sentinels start with both Lightsaber Styles and Force Powers equally

Jedi Watchmen
Jedi Watchman was the title given to certain Jedi who, in the days of the Old Republic, were tasked to oversee a particular system or sector. When a Force-sensitive child was discovered and picked for training by the Jedi, it was usually by that planet's Watchman.
Feats
- Able to Master up to 14 Force Powers
6 Light Side
2 Dark Side (Optional
6 Universal
- Able to Master up to 4 Basic Lightsaber Styles

Requirements
Light Side Mastery (100%)

Sith Assassin
The Sith assassins were a sect of covert Force-sensitive killers secretly founded by Darth Revan on Malachor V during the Mandalorian Wars.
Feats
- Able to Master up to 14 Force Powers
6 dark Side
2 Light Side (Optional)
6 Universal
- Able to Master up to 4 Basic Lightsaber styles

Requirements
Dark Side Mastery (100%)

Jedi Guardian
A Jedi Guardian was the name given to a Jedi whose skills and talents lay in battle. They often concentrated on martial training and combat and usually engaged in combat more than any other Jedi, though they were no less skilled at diplomacy.
Feats
- Able to Master up to 5 Force Powers
3 Light/Dark Side
2 Universal
- Able to Master up to 3 Basic Lightsaber Styles

* Jedi Guardians start with the more Lightsaber styles at the beginning than any other class

Jedi Weaponmaster
Jedi Weapon Master was the title given to a Jedi considered to be among the greatest fighters of the Order and holding the rank of Jedi Master. Jedi Weapon Masters were much more trained and proficient in battle and the use of a lightsaber than in philosophy or in Force skills.
Feats
- Able to Master up to 10 Force Powers
5 Light Side
1 Dark Side (Optional)
4 Universal
- Able to Master up to 6 Basic Lightsaber Styles

Requirements
Light Side Mastery (100%)

Sith Marauder
Sith Marauders were a variant class of the Jedi Guardians, specially trained Dark Jedi exceptionally gifted in melee combat.
Feats
- Able to Master up to 10 Force Powers
5 Dark Side
1 Light Side (Optional)
4 Universal
- Able to Master up to 6 Basic Lightsaber Styles

Requirements
Dark Side Mastery (100%)

* Under where it says "Optional" for a Force Power, you are allowed to choose whether you want that amount of opposite force powers or if you would rather make it your characters affiliation (Dark Side, Light Side) however you may not make it Universal.

* Shii-Cho must always be a players first style since it is the basic Lightsaber style, Jedi Consulars cannot start with any other styles besides Shii-Cho until they reach their additional class.

*ALL CHARACTERS must start as their lesser class, an example... Jedi Consular instead of Jedi Master. However, this may change if given permission from the Administrators.

* Concerning Force Powers, sometimes we allow players to use more of their Force Points for a certain force type if they feel as if they need it more, However the Force Point amount will remain the same, simply PM an Admin and we will see what can be done.
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